Plan all eight attributes with ten base-game origins or two optional Tarnished Pack origins. Optionally attach a community-sourced weapon reference. Use the linked opt-in v1.17 weapon AR reference calculator for separate affinity and upgrade estimates; the optional equipment section can total source-reported or user-entered equipped weights, but passive effects, combat damage and game-client correctness are not simulated.
Community reference data · current Regulation 1.17.3 equivalence not independently certified
Build your character
Base-game origins are available by default. The two additional origins require separate Tarnished Pack access; checking this box does not purchase or unlock game content.
Each increase above the selected class minimum costs one level. This module covers character attributes only; items, buffs and weapon AR are not simulated.
Optional weapon reference
Link a real weapon to this build for a requirements check and its individually reported weight. Community data is not game-verified for the current patch. This is not an AR or total equip-load calculator.
Reference AR opens in a separate tool with this weapon name and your five combat attributes. You must explicitly load the pinned public v1.17 data there, confirm the weapon is supported, and choose affinity and reinforcement. No game-client Regulation 1.17.3 guarantee is implied.
Smithing shortlist for this Build
Add up to 8 different weapons from the local source catalog. Then open the combined Smithing Stone planner to enter the actual upgrade track and current/target levels for each. No reinforcement level or weapon AR is inferred. This shortlist is temporary and is NOT included in saved Build stats.
Can this Build wield these weapons?
Each shortlist item is evaluated separately using the same character's current stats. Two-handing is a category-limited Strength assumption, not evidence that all listed weapons can be equipped at once. Weapon weights are individual reference weights, NOT your combined equipment load.
Candidate weapon
One hand
Two hands*
Weight†
Meet all one-hand requirements
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Meet all eligible two-hand requirements
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Select candidate weapons to plan required attributes.
* Two-hand STR bonus is only assumed for weapon types supported by this reference rule. Other requirements do not get a bonus. † Unknown weight remains unknown. If any requirement is missing or disputed, automatic stat application is disabled. Current character levels and rune costs are local formulas; this is not a respec-cost estimate or verified combat simulator.
This link only carries candidate source IDs. You must deliberately select actual equipped weapon slots on the Equip Load page. Shortlisting does not imply any weapon is carried or equipped.
Saving is optional and stays in this browser. Shared URLs contain chosen stats and equipment and may be visible to the hosting provider when opened; share only what you intend. Shared links include your origin, stats, optional weapon ID and explicit extra-content settings. Unavailable weapons and outdated IDs are rejected rather than substituted.
Pin the current valid Build as A, then change the class, attributes or selected weapon above to create B. The comparison updates instantly as you edit; pinning does not modify your saved Build. This temporary baseline is not uploaded or added to share links.
Share links include both starting classes, 16 character attributes, optional source weapon IDs and the two independent extra-content switches. They do not contain attack ratings, rune inventories or account information. Links are validated against the currently available local weapon catalog when opened.
Pin a Build as A to compare it against future edits.
Pinned A—
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Current B—
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Measure
Build A
Build B
B − A
Optional weapon reference
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Runtimes and rune budgets compare independently calculated character Builds, not respec expenses. Weapon requirements and individual weapon weights are community-reported; no weapon AR, enemy damage, armor total, buffs or complete loadout is simulated.
How levels are calculated
Once you set your attributes, use Find best starting class to compare origins for this exact build, or Plan rune costs to open the level calculator with your starting and target levels already filled in.
Your build starts at the selected origin’s minimum stats. Its current level is the origin’s starting level plus the number of increased attribute points. The tool rejects stats below that starting class minimum and values above 99.
Idus Knight and Heavy Knight are extra-content origins and remain hidden unless you explicitly enable Tarnished Pack. Shadow of the Erdtree is a separate expansion: its weapons have their own availability switch. The optional weapon section shows cited reference facts and requirement feasibility only, not simulated attack or complete equipped load.
How to plan an Elden Ring character without wasting levels
Start with your actual origin. Choose one of the ten original starting classes or explicitly enable the two Tarnished Pack origins. Minimum base attributes are locked: switching origins resets the local draft to the new class minimums.
Allocate all eight attributes. Each point above that origin's base values adds one character level; the resulting level and rune cost are calculated locally. Character attributes cannot exceed 99, and level cannot exceed 713.
Check your weapon constraints separately. Search an optional community-referenced weapon, inspect its five minimum attributes, and compare one-hand versus eligible two-hand Strength requirements. Unknown and disputed source fields stay labelled and never become exact combat claims.
Compare before committing. Pin Build A, edit Build B, then review the attribute delta, level delta and rune difference. If you want a real equipped-weight tier, open Equip Load and enter your actual in-game maximum and equipped weights instead of assuming all shortlisted weapons are equipped.
Share or save intentionally. Share links encode build choices in the URL; optional local saving stays in your browser and has an explicit delete control. Neither operation sends your save game or third-party regulation data to our servers.
A build planner helps you estimate level cost before reallocating stats. The Build Planner does not calculate weapon AR inline, actual enemy damage, spell scaling or buffs; its optional weapon lookup reports individual source facts. A separate reference AR tool is linked when a valid weapon is selected.
A class begins with its own level and minimum eight attributes. Values below its starting minimum are not valid; adding ten attribute points raises the resulting level by ten.
Can I share my build?
Yes. Copy the share URL containing the starting class and eight stat values. It contains no personal account information.
Build equipment / partial data with clear provenance
Six-hand-slot equipment and active-item plan
Configure all six weapon slots, head/chest/arms/legs, four talismans, up to ten spells, two Crystal Tears and one Great Rune. Weapon names and available weights come from the existing 487-record community catalog; every unknown or disputed weight blocks an exact equip-load claim. Other item names and weights must be entered from your own game menu. No passive, buff, resistances or spell AR are invented.
Weapons — six equipped slots
Armor — four equipped slots
Optional published community 568-entry armor reference: select names and autofill source-reported weights after your explicit click. This is a version-unknown reference, not current-game-certified data. No armor descriptions or images are copied, and no armor buffs/negations are applied.
Armor reference not loaded; you may enter your own game values.
Talismans and carried active items
Spell slots (up to ten, text only)
An unspecified equipment name is an empty slot; a selected name with missing weight is unknown, not weight zero. Names of talismans, spells, tears and Great Runes are recorded without claiming their effects. The result does not apply passive weight-cap increases. You must enter your actual in-game maximum equip load, with any effects already included.