Weapon Intelligence / v1.17 Reference

Every weapon.
One clear number.

See how your attributes, upgrade level, affinity and two-handing change nominal Attack Rating. Your build stays in this browser.

15 / 15 matched reference checksOne-hand & two-handRegular & Somber levelsFree · No account
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Source data

Load reference values

Our independent calculation engine needs v1.17 numerical parameters. Click once to retrieve the pinned public community dataset directly from GitHub. No scripts from other sites run, and no weapon data is sent to our server.

Ready. The external source is not downloaded until you click.

Other ways to load data

Import a JSON regulation file locally if the public download is unavailable. Its data will be labelled unverified. You can also explore an unmistakably fictional demo.

Source: pinned community v1.17 snapshot. Third-party game-derived data rights and Regulation 1.17.3 parity are not independently established.

What does Attack Rating mean?

AR adds the weapon's physical and elemental attack components before a target's defense and negation. A higher combined AR does not always mean higher damage per hit, especially for split damage types. This calculator does not simulate motion values, buffs, status buildup, weapon skills, spell scaling, or enemy defenses.

Version distinction: these calculations use opt-in v1.17 community parameters. The 15 matching Tarnished.dev examples validate representative input/output behavior; they do not certify all weapons or the newer Regulation 1.17.3. For research exports and raw-math audits, use the advanced local weapon data workbench.