Every weapon.
One clear number.
See how your attributes, upgrade level, affinity and two-handing change nominal Attack Rating. Your build stays in this browser.
Load reference values
Our independent calculation engine needs v1.17 numerical parameters. Click once to retrieve the pinned public community dataset directly from GitHub. No scripts from other sites run, and no weapon data is sent to our server.
Ready. The external source is not downloaded until you click.
Other ways to load data
Import a JSON regulation file locally if the public download is unavailable. Its data will be labelled unverified. You can also explore an unmistakably fictional demo.
Source: pinned community v1.17 snapshot. Third-party game-derived data rights and Regulation 1.17.3 parity are not independently established.
Weapon & affinity
Load the dataset to search weapons.
Stats & reinforcement
Minimum requirements appear after choosing a weapon.
Choose a source-defined weapon and upgrade level to calculate.
Compare multiple weapon Attack Ratings
Rank source-defined weapons and legal affinities using the same five character attributes above. Choose independent Regular and Somber upgrade levels. Grip is taken from the main calculator checkbox. Every displayed nominal AR is calculated locally from the explicitly loaded dataset, never from +0 catalogue attack sums.
Enter one search fragment (e.g. Greatsword) or 2–8 distinct exact weapon/family names separated by commas (e.g. Uchigatana, Greatsword, Blasphemous Blade). Missing names are rejected rather than silently omitted. For ordinary name queries, more than 240 source variants requires narrowing. You can explicitly opt in to rank the complete loaded source; the Worker evaluates every matching source variant, while the browser renders 100 rows at a time to stay responsive. No truncated first-page subset is misrepresented as a global ranking. Unsupported +levels and invalid source profiles are excluded with a count and examples. Unmet minimum attributes stay visible as warnings—not as “wieldable.” Paired/forced-grip, status, ammunition, skills and enemy-defense mechanics are not simulated. This is v1.17 reference AR only, not game-client-certified 1.17.3 or actual enemy damage.
Load a source to compare weapon AR.
| # | Weapon & affinity | Upgrade | Total AR | Physical | Magic | Fire | Lightning | Holy | Wield | Scope |
|---|
What does Attack Rating mean?
AR adds the weapon's physical and elemental attack components before a target's defense and negation. A higher combined AR does not always mean higher damage per hit, especially for split damage types. This calculator does not simulate motion values, buffs, status buildup, weapon skills, spell scaling, or enemy defenses.
Version distinction: these calculations use opt-in v1.17 community parameters. The 15 matching Tarnished.dev examples validate representative input/output behavior; they do not certify all weapons or the newer Regulation 1.17.3. For research exports and raw-math audits, use the advanced local weapon data workbench.