Developer preview · Not indexed · No game data bundled

Weapon AR research lab

Test a parameter-driven attack-rating engine before real weapon data is licensed and checked in-game. The example below is a fictional weapon, not a playable Elden Ring item.

SYNTHETIC DATA — NOT GAME AR
Do not use numbers from this page to choose game equipment. This is a test harness, not the finished Weapon Calculator.

Research input

Player attributes

Computed research value · NOT real weapon AR
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Strength
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Requirements
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Damage component breakdown

TypeBaseScalingDisplayed*

*Displayed components are floored independently; total is floored after summing the non-rounded components. Real game parity is unverified.

Bring your own parameters (research only)

Load a local JSON file or edit the profile. Required fields: per-affinity base damage; five attribute coefficients; exact 151-point correction curves; attribute/element impact and override rules; reinforcement damage and scaling multipliers. Missing levels are rejected rather than guessed.

The full JSON is read locally in your browser. This preview rejects profiles claiming verified status; real data publication requires independent licence review, actual game-version check and golden tests.

Browse a local versioned dataset

Use the Weapon Data Workbench to load your own compact regulation JSON, search weapon/affinity entries and compare preliminary AR at specified upgrade levels. Data remains local and every output is marked unverified.

Validate AR observations

Import candidate parameters and independently recorded AR values into the local-only AR evidence comparator. Even exact matches remain unreviewed until source and game-client evidence are checked.

What's implemented — and what's not